AI Insights · Timothy · April 2022
Top 5 Basketball Games on iOS in Bulgaria for Q1 2022
Explore the performance of the top 5 basketball games on iOS in Bulgaria during Q1 2022, including trends in downloads, revenue, and active users.
During the first quarter of 2022, the top 5 basketball games on iOS in Bulgaria showed varied performance metrics. Here's a detailed look at their performance:
Mini Basketball
Released in late February 2022 by Miniclip.com, Mini Basketball saw a significant rise in weekly downloads initially, peaking at 696 in the week of March 7. However, downloads declined steadily to 237 by the end of March. Weekly revenue showed a fluctuating trend, starting at $17 in early March and reaching $46 by the final week. Active users increased from 361 to 628 mid-quarter but fell to 344 by the end.
NBA 2K Mobile Basketball Game
Published by 2K, NBA 2K Mobile Basketball Game maintained consistent weekly downloads, fluctuating around 100 downloads per week. Revenue hit a high of $158 in late February before stabilizing between $29 and $69 in March. Active users ranged from 83 to 128, showing a slight increase towards the end of the quarter.
Basketball Stars™: Multiplayer
Another title from Miniclip.com, Basketball Stars™: Multiplayer, experienced an impressive growth in weekly downloads from 57 in early March to 151 by the end of the month. Revenue saw minor fluctuations, peaking at $31 mid-March. Active users surged from 203 in early March to 489 by the end of the month, indicating growing engagement.
Basketball Arena - Sports Game
MASOMO LIMITED's Basketball Arena - Sports Game had a mixed performance. Downloads reached a peak of 85 in the last week of March. Revenue remained relatively stable, with minor peaks at $44 in early March. Active users showed a steady increase from 152 in early February to 246 by the end of March.
NBA LIVE Mobile Basketball
Published by Electronic Arts, NBA LIVE Mobile Basketball showed consistent weekly downloads around 40 to 50 downloads per week. Revenue increased steadily from $17 in early February to $56 by the end of March. The game had a strong base of active users, peaking at 2.1K in early March before slightly declining to 1.7K by the end of the quarter.
The data provided by Sensor Tower highlights the performance trends of these top basketball games. For more detailed insights, visit Sensor Tower.